Museum Virtual Worlds

Bringing Real and Virtual Together

Platforms

Virtual Worlds software platforms are typically comprised of software installed on the end-user’s computer (client) and software running on an Internet server which manages communications, objects, spaces, avatars, and community elements. Client software is either a stand-alone program or a web browser plug-in and can be downloaded from a web site or installed directly from a CD-ROM / DVD-ROM. Platforms may also support third-party programs to enable certain features or extensions such as audio / video playback.

Open Source

Proprietary

R&D

  • IBM Big Blue has been involved in virtual worlds for many years for product marketing, training, and r&d. This site covers IBM’s current investigations in to virtual worlds technologies and alliances with other technology developers, includling Linden Labs.

LegacyPlatforms, portals, and other resources documenting the history of virtual worlds from the 1980s – early 2000s.

Augmented Reality platforms are available for desktop computers and mobile devices.

AR Tool Kit
FLAR Tool Kit – a port of the AR Toolkit for Flash using AS3; support for several Flash 3D engines.

Mobile
Layar - a popular platform with AR browsers available for IOS and Android devices.
Junaio - a popular platform from Metaio with AR browsers available for IOS and Android devices.
Qualcomm AR- available for mobile devices with Qualcomm chipsets. Supports models and interactivity using the Unity 3D engine.

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