Museum Virtual Worlds

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Archive for the ‘Technology’

Phase Three of the VHOS Project

May 19, 2009 By: Ray Ferrer Category: Active Worlds, Creating Content, Education, Exhibits, Museums, Platforms, Science, Simulations, Spaces, Teaching, Technology, Virtual Worlds No Comments →

For those not familiar with the VHOS project, it is essentially a virtual space within the Active Worlds Universe in which the New York Hall of Science intends to create explorable/interactive exhibits through a collaborative process involving the contributions of Hall staff, Hall Explainers, participants of the Hall’s camp programs and finally (and ideally) casual visitors. The first phase of the VHOS project was simple enough– train a group of 18-23 year olds to use Active Worlds to a point in which they are comfortable creating things as well as showing others how to create things in-world. The second phase was a reminder that no design can be efficient without prototyping; middle schoolers have knack for showing you that the way you think they think is wrong and so anything designed for them will likely have to be revised on the fly. The third phase of the VHOS project was an interesting reminder for myself about how the process of designing something that actually meets needs is iterative. So while I was thinking that I could have veteran participants take a hand in delivering basic skills to newer participants, they just weren’t interested in being teachers. As a solution to this we introduced the “Easter Egg“. As new participants acquainted themselves with the basic navigation and building skills, veteran participants were given a “mission”; first, create an easter egg containing some scripting skills considered advanced for the newbies, then secretly place that egg somewhere on a newbies virtual property. So here we have veterans showing off there skill in a way that newbies can glean important skills from. Some veterans went as far as to create portals that will take you to a secret location containing your personalized easter egg.

Unlike the second phase, the third phase was focused on one content area. Participants designed and developed virtual exhibits dealing only with the phases of matter. During phase two of the VHOS project it appears that participants were a bit overwhelmed by the option of selecting any STEM topic of their choice. Too much time was spent narrowing down the focus of their designs and not enough designing. The effects of this can be seen when contrasting a phase two exhibit, which often illustrates a broad concept, with a phase three exhibit illustrating some characteristic feature of a substance transitioning from one phase of matter to another.

Phase 2 Exhibit

Phase 2 Exhibit

Phase 3 Exhibit

Phase 3 Exhibit

As we continue to run camps the VHOS becomes richer with educational experiences which will inevitably lead to the issue of categorizing the exhibits and directing the user/casual visitor in a way that facilitates learning. I’m excited to see where this is leading as there is already a feel of being in a place where someone has been before you, giving the space and how you experience that space siginificant thought.

VHOS Home Level

VHOS Home Level

Planning to Mix Realities

December 22, 2008 By: Rob Rothfarb Category: Art, Events, Machinima, Museums, Second Life, Technology, Virtual Worlds No Comments →

A new event involving virtual worlds currently being planned at the Exploratorium is Fabricated Realities.  This will be a mixed-reality event that takes place at the Exploratorium in San Francisco and on Exploratorium Island in Second Life.  The Exploratorium’s Cinema Arts Program will present a screening of Douglas Gayeton’s machinima documentary, Molotov Alva and His Search for the Creator: A Second Life Odyssey at 2pm PST on January 24, 2009.  Doug, who will be part of the public program at the museum, will also appear in SL via live webcast.  The idea is to bring the film, speaker, and audience together from the two spaces.  We hope the interaction will work and are planning to include a projection screen in the physical theater that will show the audience in the amphitheater in SL.  We’ll encode and stream the movie into SL in real time so that the audience there will see the same thing as the audience at the museum, with just a slight delay.  We’ll plan to allow the SL audience to ask questions of the filmmaker and to have live video of his reponse streamed back into SL.  The technical setup to manage the video streams and two-way communication between the real and the virtual is a little dicey (more on that in a follow-up post), but we’ll be leveraging our experience with routing audio/video signal for presentation and live video encoding/streaming.

Exploratorium Cinema Arts Program presents Fabricated Realities, a mixed-reality webcast event

Virtually designed RL museum exhibits at The Tech

June 16, 2008 By: Rob Rothfarb Category: Art, Creating Content, Exhibits, Museums, Science, Second Life, Technology, Virtual Worlds No Comments →

Using digital design tools to develop ideas for and to prototype real world museum exhibits is an important aspect of contemporary exhibit design. The Tech museum of innovation in San Jose, California is experimenting with a twist on this by inviting people outside of their exhibit design staff to create exhibits virtually in SL that will be created IRL and exhibited at The Tech.

In The Tech Virtual Museum Workshop, they opened up a design competition and gave in-world classes and workshops to help guide exhibit developers in using SL to realize their ideas. They selected seven winning designs and fabricated the exhibits which have been installed as a first exhibit in The Tech Virtual Test Zone Gallery at the museum in San Jose. Peter Friess, President of the institution, welcomed a group of San Francisco Bay Area museum and education professionals to the opening of the new exhibit at the Tech on June 4, 2008, along with Philip Rosedale, Founder and Chairman of the Board of Linden Lab — creators of Second Life and the Second Life Grid. Friess stated that The Tech was committed to using experimental methods such as prototyping and developing exhibits in SL as a way to develop new museum exhibits and that sharing information and practices about the approach with other museums and interactive developers was an important part of the museum’s process.

Visit The Tech virtual on The Tech island in SL

The Tech Virtual

UK’s NPL Nanotechnology Island

March 26, 2008 By: Rob Rothfarb Category: Exhibits, Second Life, Spaces, Technology No Comments →

The UK’s National Physical Laboratory has been developing a nanoscience and nanotechnology information and exhibits presence in Second Life in the SciLands area. One of their islands, Nanotechnology Island, is adjacent to Exploratorium Island. They’re good neighbors —no loud arguments about molecular structures and atomic forces amongst scientists! SL resident Troy McLuhan has been helping them develop exhibits and spaces and recently made these videos which show interesting juxtaposed views of real and virtual nanotechnology research spaces.