Archive for the ‘Science’
May 03, 2010
By: Rob Rothfarb
Category: Active Worlds, Creating Content, Exhibits, Museums, Professional Development, Science, Second Life, Spaces, Virtual Worlds
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Recently, Paul Doherty and I met in SL with New York Hall of Science (NYHOS) curriculum developer (and Museum Virtual Worlds contributor) Ray Ferrer, along with some adventurous high school Explainers.
The Hall is working with their first cohort of high school Explainers to envision, design, and facilitate the virtual space that will be the new Virtual Hall of Science (VHOS). The meeting/tour participants had a look at what the Exploratorium has been doing with exhibit development in virtual environments and got an introduction to some of the environment and object building processes in Second Life. We played with different exhibits and chatted about things the Exploratorium has learned in developing exhibits there, including the interaction benefits of putting the avatar into the exhibit as much as possible and of moving the avatar as part of the exhibit experience. I’m looking forward to seeing how the new VHOS develops!

Visitors from NYHOS check out some exhibits on 'Sploland in SL

Trying out Dance Floor Color Mixer

NYHOS Explainer avatars being moved in an exhibit
May 19, 2009
By: Ray Ferrer
Category: Active Worlds, Creating Content, Education, Exhibits, Museums, Platforms, Science, Simulations, Spaces, Teaching, Technology, Virtual Worlds
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For those not familiar with the VHOS project, it is essentially a virtual space within the Active Worlds Universe in which the New York Hall of Science intends to create explorable/interactive exhibits through a collaborative process involving the contributions of Hall staff, Hall Explainers, participants of the Hall’s camp programs and finally (and ideally) casual visitors. The first phase of the VHOS project was simple enough– train a group of 18-23 year olds to use Active Worlds to a point in which they are comfortable creating things as well as showing others how to create things in-world. The second phase was a reminder that no design can be efficient without prototyping; middle schoolers have knack for showing you that the way you think they think is wrong and so anything designed for them will likely have to be revised on the fly. The third phase of the VHOS project was an interesting reminder for myself about how the process of designing something that actually meets needs is iterative. So while I was thinking that I could have veteran participants take a hand in delivering basic skills to newer participants, they just weren’t interested in being teachers. As a solution to this we introduced the “Easter Egg“. As new participants acquainted themselves with the basic navigation and building skills, veteran participants were given a “mission”; first, create an easter egg containing some scripting skills considered advanced for the newbies, then secretly place that egg somewhere on a newbies virtual property. So here we have veterans showing off there skill in a way that newbies can glean important skills from. Some veterans went as far as to create portals that will take you to a secret location containing your personalized easter egg.
Unlike the second phase, the third phase was focused on one content area. Participants designed and developed virtual exhibits dealing only with the phases of matter. During phase two of the VHOS project it appears that participants were a bit overwhelmed by the option of selecting any STEM topic of their choice. Too much time was spent narrowing down the focus of their designs and not enough designing. The effects of this can be seen when contrasting a phase two exhibit, which often illustrates a broad concept, with a phase three exhibit illustrating some characteristic feature of a substance transitioning from one phase of matter to another.

Phase 2 Exhibit

Phase 3 Exhibit
As we continue to run camps the VHOS becomes richer with educational experiences which will inevitably lead to the issue of categorizing the exhibits and directing the user/casual visitor in a way that facilitates learning. I’m excited to see where this is leading as there is already a feel of being in a place where someone has been before you, giving the space and how you experience that space siginificant thought.

VHOS Home Level
April 21, 2009
By: Ray Ferrer
Category: Active Worlds, Creating Content, Education, Exhibits, Museums, Platforms, Science, Teaching, Virtual Worlds
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Hello World! My name is Ray Ferrer. I’m a Digital Learning Curriculum Developer at the New York Hall of Science currently incorporating virtual worlds into the learning experiences here at the Hall. As the Hall’s first endeavor using 3D virtual environments to facilitate learning, I’m excited to report that our first run was promising as an indicator of the type of learning experiences that can be had.
Using an Active Worlds space graciously donated by Cornell University, participants of the VHOS project went through a four-day camp learning how to navigate and build in the environment, research a STEM topic of their choice, learn exhibit design from and expert, and finally design their own exhibits in-world. But that’s not where it ends– in fact that’s not even how it began. Prior to the camp, a team of Explainers (the Hall’s equivalent of a docent) went through a series of AW trainings in order to help camp participants realize their designs. At the conclusion of the camp participants completed a draft of their exhibit designs. The images included below are samples.

Networks

Airpressure
During the week of April 14th-17th, new participants will begin the process of populating the VHOS space with their own exhibit designs while returning participants work on reiterations of their designs as well as help teach new participants the fundamentals (and obstacles) of designing in the AW environment.
The aprenticeship model that we are using has been succesful for the Hall in past programs and I trust that it will be as effcective in virtual environments. I’m eager to see the designs that come out of this project and will keep the readers of this blog posted.
March 10, 2009
By: Rob Rothfarb
Category: Art, Events, Exhibits, Museums, Science, Second Life, Virtual Worlds
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Creating objects and experiences that tell the multifaceted story of the number Pi is nothing less than serious fun. Now in it’s third year being celebrated by the Exploratorium community in Second Life, and in it’s twenty first year being commemorated world-wide, Pi Day is a unique opportunity to be amazed by the relevance of the ever repeating number yielded by dividing the circumference of a circle by its diameter. Exploratorium staff and SL community members have created unique exhibits that let avatars experience, learn about, and contemplate Pi. Exhibits on display all month with a special event on Pi Day 3/14/2009 from 1:00 - 3:00 PM PDT on Exploratorium Island and at Sploland.

Pi Day 3/14/2009 in Second Life
January 12, 2009
By: Rob Rothfarb
Category: Creating Content, Exhibits, Museums, Platforms, Science, Second Life, Spaces, Virtual Worlds
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I’m using the term “porting” since it speaks to the process of creating versions of a multimedia museum floor exhibit for online web and virtual world. The Exploratorium has several examples of interactive exhibits that were designed for the real museum which have subsequently been translated into a form that works in our virtually real museum spaces including our website and in Second Life. One of the latest additions to these virtual spaces is the exhibit, “Divided Attention.” A perception exhibit that’s part of the Exploratorium’s Mind exhibition, it explores our ability to pay attention to several things at once. In the exhibit, you follow a number of colored balls that move randomly and slowly change color to the same color as a set of colored balls that the balls are mixed in with. You can vary the number of balls you must keep track of. Exhibit developers designed a version of the exhibit for the exhibition website that I think faithfully reproduces the physical exhibit, sans the shared social interaction affordances of the museum floor. This version works great as an individual experience and is fun to use.
SL resident and Exploratorium fan Patti Ceawlin, a builder and scripter focusing on physics exhibits, decided to adapt the Divided Attention exhibit for SL. She got the essence of the exhibit concept and built a dynamic, interactive 3D version which can be seen on Exploratorium Island. Visitors to the exhibit have commented that it’s a lot harder to keep track of a greater number of balls moving in 3D space as opposed to 2D space like the versions of the exhibit on the website and in the museum. The SL exhibit allows the avatar to control her/his position in relation to the plane the balls are moving in by moving the avatar or a camera POV. I’m not sure if or how this affects a visitor’s ability to keep track of the moving balls, but that presents an interesting twist and something we’ll have to observe.

Divided Attention Exhibit on Exploratorium Island
July 16, 2008
By: Rob Rothfarb
Category: Education, Events, Exhibits, Museums, Science, Second Life, Virtual Worlds
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On August 1, 2008, the Exploratorium will webcast a total eclipse of the sun as seen from remote Xinjiang Uygur Autonomous Region in northwestern China near the Mongolian border. Our scientists and media development crew will capture dramatic telescopic images of the eclipse, which will be webcast via the Exploratorium’s website and in Second Life. The program will be hosted by Exploratorium scientists Dr. Robert Semper and Dr. Paul Doherty and feature NASA Heliospheric physicist Dr. Eric Christian who will show some of the latest imagery of the sun from NASA’s SOHO and STEREO missions, and explain how the solar wind can impact us here on Earth.
On Exploratorium Island in Second Life, we’ll host an eclipse viewing event featuring the live webcast, interactive exhibits, and music. You can view the eclipse webcast in the amphitheater on Exploratorium island as well as other sims including Sploland, Spindrift, Nanotechnology, UK Future Focus, Science School, and SciLands.

Avatars watch a total solar eclipse in Second Life
Putting on this event in SL is presenting some different challenges than the first time we brought a total solar eclipse webcast there in March 2006. It’s a great opportunity to continue to learn about putting on museum events in a virtual world. I’ll be sharing more details of the event as well as details of those challenges in the coming days.